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Yeah, he says the game "took players on one hell of a ride",  and that's how I felt as a player—taken for a ride, as in the colloquial expression. I definitely didn't feel any emotional connection with Henry; in fact I resented being told who I was and basically having all the "choices" be slight alternatives on the railroaded path to that ending. The ending was the least of my problems with the game, although watching this video reminds me how, visually, they knocked it out of the park...which made the story and ending  all the more frustrating.

I similarly quit playing Night In The Woods because I was dropped into the shoes of an unlikable person with a past everybody but me knew.

Still, it seems there are people who like such games; more power to 'em.