All graphics and audio handmade? That is so cool. I second another comment, that you should ditch the hold Shift key stuff. In my first attempt I did not read your instructions and well, did not hold shift. On my second attempt I missed feedback, when I hit the enemies with my spells. And the font is very small on a 4k screen. Movement was fine, maybe a bit clicky, having to press the keys for every step. Interesting concept, maybe some experimentation would be cool. Like having to find out the spell key combinations or even create my own spells somehow.
Viewing post in Mockery jam comments
Hey, thanks for checking out the game! Scaling everything for higher and lower resolutions is something we are already working on so i hope that when the Game Jam ends i can fix that and more issues that are present on this version.
I noticed it can get very tiring to press a key for every movement. I'm figuring different casting ways that keep the essence of the core gameplay. Thanks for the feedback! :)