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Definitely felt the bullet hell-ness of it. I like the gameplay mechanic, and Yoshi's island is absolutely an underused resource. The UI, music, and art all work well together as well. I messed up a few times in the beginning because I didn't realize standing in front of the enemy  would make me shoot them the opposite way...but after getting the hang of that AND the gravity mechanic I was 100% locked in. Great work!