I have clearly set my goals for the release version of this game: tell a full story of the pilot in an abandoned sector, create a solid gameplay loop with sandbox elements and reveal the horror potential of the built environment using events (both random and story related) and interactions with entities.
Yes, for now, I'm fully concentrated on developing the "width" of the game, meaning there isn't that much content at this point and there isn't a full story/ending/goal to all of this. It definitely feels the same for me - it is not a complete game for now, but I know where I'm going with this (at least I hope), so I'm going to work on it until I'm fully satisfied, regardless of how close the version number is to the 1.0.0.