How well thought out was the design of all characters involved?
I like destroying slime! And getting to the point were you feel overpowered is good.
How much fun was the Boss Fight to play?
Some tentacles was suddenly immune, that felt odd but the feedback about it were good. So you could focus on something else.
Rate the Technical Complexity & Execution.
Cards game have to be pretty complex to make, definitely feels like a big project to take on in 2 weeks. But it felt good having to pick a card, while also getting a glimse into what other cards might do.
Did the game include 2 distinct game genres and how well did they mash together?
Yes, and it works pretty fluid in between them - and with RnG and the cards, there is a lot of things to try. The slimes themself is kinda whatever, dont seem like they do much different attacks or anything.
Was the game well polished?
You got the feel good thing nailed down like in your other games, player get to feel engaged and with enough content to wanting more then just 1 run in the game. Sometimes there is a bit much going on without a whole lot of explanation.