Hi, I see that the light object has a [Shadow] parameter, I turned it on, but there were no shadows. Maybe it needs to be configured somehow? I can't figure it out
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This is a very high level shadow, just one or a few raycasts from object to light. Also need physics on all objects with shadow occluder enabled. it will be basically just full occlusion for object or not, not at all sharp shadows.
I should probably call it something like light occluder vs shadows. I can't remember if I posted an example, will check later tonight.