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I’ll be honest — I got completely obsessed with this game. I found it around two days ago, at night, and I haven’t stopped playing it since. Every time I open my pc, I open GFM. Perhaps it was the input map on the Training Mode—it helped me realize what I’ve been doing wrong while playing past fighting games, and though this is a bit embarrassing to admit, this is the first time I figured out how to do combos consistently.

That being said, I’m here because I have a couple of bugs I’d like to report:

  • This is probably one of the more obvious ones, but if you play for long enough, roughly 60 seconds, or however long the in-game ost is, the music stops. It’s not set to loop. I thought it wouldn’t bother me too much, but the music is so funky that losing it felt like losing my whole flow. LOL
  • If you grapple an enemy, the time runs out while they’re still being grappled, and you lost, the win screen doesn’t load. In fact, you can’t press pause anymore—I can guess why, but yeah.
  • A less serious bug: If the time runs out, your enemy’s in a grapple, but YOU win, the enemy fades away while still being squished lol.
  • Even less serious thing: I don’t know what animation is supposed to play. I know the raising arms and falling happens if you’re at low health, and I thought the thumbs up animation played if you had substantially higher hp, but that doesn’t seem consistent.

That being said, I’m all-in on this game now! Can’t wait for the full release, I think I’ll lock myself away in my room to figure out all of the characters then LOL

Thanks for the comment! I went through my own fighting game awakening not too long ago, so it feels pretty great to know that this game did the same thing for someone else!

I think I already fixed those bugs on the most recent internal version, but thanks for reporting, I'll double check just in case!

The low health animation (raise arms > fall) is the only only one that's conditional, the others just play randomly. Excluding the big one for the final round, of course.