Thanks for playing, and the kind words!
I’m glad to hear my entry this year met the standards of my usual work for you! Yeah I decided the Windows 9X aesthetic hasn’t totally run its course yet, at least not for me so I reused it again this year with some additions.
I’ll definitely work on refining the movement, I think I’m just used to slower movement from other games I play so I’ve made a note to ratchet it up in future games.
As for the combat I always go for too easy over too difficult at least for jams. May make the game less interesting but means people can finish it. But yes I did also have Descent to Undermountain as an inspiration so some sluggishness was intended lol.