Hi,
I couldn't find your email to give you feedback.
Anyway promising looking plugin. It has some improvements if comparing to some alternatives (one I was using doesn't support Godot 4.6 currently, which is why I wanted to try yours).
I got one issue currently which holds me using the plugin in production. Firstly, all of the prefabs instantiated using the plugin seems to have like the option "editable children" enabled.
(in the picture one that is highlighted green was placed without the plugin, no "editable children")
Which I mean that If I get the prefab into the scene, it has all of its child's visible (colliders, meshes etc). If I drag manually the same object from the inspector, it only has the "parent" object visible in the hierarchy.
All that is fine, but after getting this error, every prefab in the scene has doubled its meshes. And I mean every prefab in the scene (in this example just the tire)
Pic of the mesh issue:

Pic of the error:

Btw I think forum type discussion would be better fit for your plugin. Easier to report issues. I hope you can find solution for this, because without it, I could totally use this building my game.
