Poetic challenging platerfomer. Really interesting to gradually change the bubbles the renew gameplay and totally change how to analyze and plan the player’s movement.
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I started with just the orange/directional bubbles, those were working pretty well and I felt like I was almost done (around the 2:00-2:15 hour mark). However it was pretty challenging, my playtester (wife) had a tough time getting the hang of it. I realized I could add a new bubble type without much code at all, hence the green bubbles which just don't move you in a direction, and they decelerate you slower so you get that bit of drift after hitting one. That created a much smoother experience to start the game.