hey, i saw you're trying to figure out how to deal with events not showing up if you speedrun / move too fast?
if the events are on a timer, maybe certain things could reduce that timer, such as finishing up tasks?
the reduction itself could be heavily randomized to make it harder to tell when an event will occur but still make the event closer
it might make the events more predictably timed once you know how they work but I think it could prevent people from blitzing through too fast to see any events
if they arent on a timer. oops
unrelated but i really really like the artstyle the game looks very nice