Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hey, i saw you're trying to figure out how to deal with events not showing up if you speedrun / move too fast?
if the events are on a timer, maybe certain things could reduce that timer, such as finishing up tasks?

the reduction itself could be heavily randomized to make it harder to tell when an event will occur but still make the event closer

it might make the events more predictably timed once you know how they work but I think it could prevent people from blitzing through too fast to see any events

if they arent on a timer. oops

unrelated but i really really like the artstyle the game looks very nice

Hey, I think having certain actions to reduce incoming event timer could actually be a good solution, thanks for sharing this idea!