Hello.
Before I started coding, I got the idea, and then thought about how can I implement the procedural generation. I initially thought is was out of scope but in fact that was easy. I haven’t build a full system, I just made chunks of 320x320 pixels (each in a separate room), then a parser simply grab all the elements in each chunk and their position, and put it in an array. Then in the game room, I have a chunk generator object : when the camera reach a point, it chooses randomly the next chunk to spawn, and adds the elements from the list (last chunk y + relative position in the chunk). I of course designed the chunks so they can chain together in a seem less way.
I also plan to make more chunks in a post jam version, to make it more diversified (there are 4 chunks for now).
I will play yours too when I will get time.
Thank you for playing !