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I hear you, and you’re absolutely right. I got ahead of myself with the dates because I was too excited, but that’s no excuse for over-promising. Lesson learned: no more deadlines until the game is 100% ready to ship.

I’m focused on the work now. I just pushed a major update with refined combat (90% polished), a brand-new final boss area in the depths of Windhowling, and a bunch of new interactive 'surprises' (like the toilet ghost). Check it out and let me know what you think. Thanks for the reality check, buddy.