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(1 edit) (+1)

Hi, the-only-guy-who-been-reading-my-devlog. I'm really really grateful for your feedback. I'm not in the best state of mind right now, but I will try to address some of your concerns:
 Q1: what does "starting from left-right" mean?
 A: It was just the left over from the previous digital version of the game. I was trying to communicate that you can either count your target from left-to-right or top-to-bottom. But for this version only the top-to-bottom is needed. So... just ignore it.

 Q2: when this effect reduces the card value below 1, does it still gain the blue cube?
 A: The card can't go below 1 value, though I should make it explicitly clear.

Q3: I think the meta is to spam striker until he is dead for explosive damage
 A: Yeahhh.... It quite difficult to balance striker, but I also don't want to nerf him too hard to forcefully change the meta. Although this team specifically surrounding the striker as the team main damage.

Q4: IDK if this is intended, but just a lucky draw (or drawing with buffer if it goes above hand limit) will destroy the first wave always.
 A: It's intended. This prototype was also for my class, and my professor said the game can only last 15 minutes max. Still, despite this I never see new player got through the game with less than 20 minutes.

Q5: Does buffer draw cards above hand limit?
 A: Yes. I forgot to explicitly write that if you have less than 7 cards in hand, you draw up to 7 cards. But since the game is quite short this skill rarely shows its advantage.

Q6:  BTW, would the boss still use its "even" merged ability and deal damage to itself even if it dies by doing so?
 A: Yes lol. I find it funny at the thought that player keep building shield until the boss died.

Don't worry lmao, I like reading your long notes. It always give me motivation when I see someone commented. Once again thank you so much for your supper constructive feedbacks. I'm going to keep working on this for my class, so stay tunned for the final version.