Another bug report I'm afraid...
The RNG was against me and neither of the first two modules was useless so I scheduled two custom modules to be sent up... it listed them as having the same launch time and I couldn't reorder them... I figured it would sort itself out... then I scheduled some guests to arrive that would arrive after the guest/crew quarters had already arrived... it was added to the list just fine but the waste file module disappeared!? Finally, as the guest/crew quarters were arriving I used the not yet docked airlock to order an urgent delivery 1 (x10) util, tool and food.
After the Crew/Guest quarters arrived the filter module was scheduled for launch but the guests' launch disappeared off the launch list leaving only the supply launch listed. Once the filter module launched the guest launch was marked as being next but the supply launch - which was supposed to be launch first (it was urgent and was set to 1 day, the guest launch was supposed to be two days away). Once the guests launched the supply launch was shown again and launched fine. The Supply launch arrived and I duly ran out of utils and tools and the station was shutdown after the supply shuttle left... so the supply shuttle didn't deliver anything?!?
I suspect the problems started with the two custom launches that broke the stack at the very start... but, definitely, there are graphical glitches in the launch list as well as the supplies not being delivered (a previous game where I overextended without realising how quickly resupply would be needed last the exact same length of time due to a lack of utils and tools... because I had no airlocks spare to dock an emergency supply run to... and launches can not be cancelled - this last bit is insanely unrealistic given the number of real world launched that get delayed and cancelled! :D
It's a shame that I ran into these bugs as I am really looking forward to seeing how the concept has been fleshed out and it looks very prommising so far :) <3