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This game's actually good, though I'm not here to say it's great. You didn't enable ratings for this game, so I'll have to post it here. I give it four out of five stars.

This is a chaotic, experimental spin on the classic dots and boxes formula. By connecting flags to form triangles, players capture territory and trap spirits to rack up high scores. The mechanics add a cutthroat layer of strategy. Whether you're chasing high scores in Zen Mode or ruining friendships in local Versus Mode, the gameplay is fast-paced and surprisingly addictive for a low-effort jam entry.

Visually, the game embraces a low effort aesthetic, featuring fan-favorite characters like Saki, Enoko, Chiyari, and Yachie spinning in the background like they're stuck in a digital blender. While the art style is minimalist and intentionally messy, the soundtrack is a standout. Reused from a previous project, the soundtrack delivers that classic Touhou Project flair with high-energy trumpets that keep the adrenaline pumping even when you're just staring at geometry.

While the game is full of personality, it does show its experimental roots through some rough edges. There is currently no automatic out-of-moves detection, requiring players to manually hit a give-up button to end a match, and Firefox users may experience significant lag spikes when creating territories. For a free indie title, it offers a strategic hook and a catchy atmosphere that makes it worth a few hours of your time - just be prepared to see dots and spinning beast girls in your sleep.

You can read my full review here:
https://drillimation.com/2026/04/13/touhou-beastly-territorial-game-review-a-spinning-dot-and-box-battle/