I got to the second battle.
Think it could use more stuff in the UI like how much gold I have.
Still, like the idea.
Added some changes if you have the time i'd love to hear more feedback, for example things that ruined the flow of the game anything, no matter how minor be harsh :)
Perhaps even potential ideas.
I want to get the game into a state where even the simplest parts of it are enjoyable before I add more content
So I noticed the gold count and even blue flames indicating the turns, which are nice touches.
As I played, I managed to update the damage and use gold to buy the available items and reached like 12 or 13 rounds because the strategy becamos the same: Getting my girls always in the right spots, so I can instakill the red girls.
It also happens that each round always starts with my turn instead of the enemy.
I did lose one of the girls but still.
So I wonder if you have ideas like stronger enemy types or even different level environments, to make sure the player doesn't just keep instakilling and ending fights easily.
Depends on how cruel i want it to be, i was thinking about just giving the player the option to buy new characters from the shop.
Resurrecting characters means they come back with all their resources so its less painful.
Ill try a couple different options.
An item that lets you survive one attack
Buying new guys
Or a class that can use a resurrect ability, so if they die you cant do it anymore