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Trauma Pets - A game about raising and breeding bizarre creatures

A topic by Nuskadamo created 65 days ago Views: 1,038 Replies: 41
Viewing posts 41 to 42 of 42 · Previous page · First page

Hello to all, my friends, and happy Easter! The second week of documenting my work on Trauma Pets has been all over the place, both in real life and within the programming side of things, but i'm happy to say that overall things turned out for the better.

Mortal Kombat X has been taking over more of my free time than i anticipated; such a good game this is, belonging to a well respected brand that didn't irreversibly taint its reputation after 2 terrible sequels and a half baked overpriced collection... but hey, that doesn't mean i slacked on the job!

I'm currently split between 2 very different tasks. The one i'm prioritizing the least (for now, of course) is polishing up as much as i humanly can every aspect of the game that is already fully functional, both aesthetically and gameplay-wise; meanwhile, the top priority is brainstorming and implementing a fairly complex minigame that behaves unlike anything i've programmed so far, meaning that i'll have to do a lot of things from scratch, not being quite sure yet of its most minute intricacies. I wish i could give out more details on what that'll be, but revealing anything would spoil some of the story, something that i want you to experience for yourself.

Both of those things have been worked on a satisfactory amount, but i really do hope that my third week of reporting yields more concrete results.

https://store.steampowered.com/app/4236490/Trauma_Pets/

Hello to all, my friends! The third devlog on this thrilling weekly series should finally bring in some sizzle to the steak. I'm not sure if this turn of phrase is appropriate here or even worded correctly but i've always wanted to say it... anyway....

The minigame i've talked to you about last week has been finished up and made fully functional. Like it's the case for all other minigames it'll be inevitably bound to receive new features or be rebalanced by the time of release, and i may already have a couple ideas on what to do.

Speaking of, the biggest bulk of programming this week was dedicated in doing just that, reworking the other minigames. I don't get the same level of dopamine rush in my brain when i fix stuff instead of creating it, but many instrumental changes were made to the structure for many of them and i'm very happy with the result.

To close off, a decent amount of writing was also involved, for the first time in a while. After the mastodontic amount of text i've writtern for Trauma Football i got a bit of a writer's block, spacing out all of the lore and flavour text in my gamedevving schedule rather than doing things in bulk, which made it harder to keep track of everything. Having all of the story beats of a given section laid out all in a single text file for once was rather satisfying and will overall result in a better reading experience.

Oh, and i've updated screenshots again lol... nothing major yet but i had to better show some of the aesthetic changes i've worked on the last 2 weeks.

https://store.steampowered.com/app/4236490/Trauma_Pets/

Viewing posts 41 to 42 of 42 · Previous page · First page