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(+1)

I finally made it. Thought I wouldnt be able to complete this because of the slow progression and long combats with lots of waiting, but I figured out I could pregress faster in the combat events with enter. Went back to town so I could change to melee team that let me spam enter for the entire fights.

I think the game loop is solid, but there is to many parts of it that feels like its meant for a larger game and inspired by larger games. To much fiddeling into menus with stuff that kinda doesnt matter or are interesting enough for a short adventure. Quests gold items and most spells could be scrapped for a more concise experience, with some faster combat and snappier movement, well imo. Im usually not that fond of encounter games, unless they are short and got some interesting mechanics besides targeting specific enemies from a menu system.

But Im glad the game ended after the first level/dungeon or I would prob have abandoned it, sry. The dragon was cool though, and that fight was a bit more fun than the other.

Thanks for the game!

I appreciate your comments, and yeah, ultimately it is sort of a framework for a larger experience, almost like an engine to go back into a build a more bespoke game with. That is a bit much for a jam, I'm sure, but this is my first jam entry ever and I made the kind of game I wanted to play. :) But you're right, it's more substantial than it probably should've been. I'm glad you were able/willing to make it to the end.