I really loved the visuals, the little intro and the music. That was honestly what got me to want to play it. So really good work there.
The movement is a bit slow, binding A&D as turn without being able to change it for the more common strafe and having those very small tiles was quite the struggle.
The card battle seemed quite thought out and intricate but unfortunately more or less completely inaccessible to me. From being asked to buy cards without knowing that they were gonna be equipped, not knowing which equip where, not knowing what they do or their requirements. And most cards having requirements already from the start. The cards weren’t that well structured either when playing, which meant I basically said nope and just played the simplest attack.
The difficulty of the enemies and the dungeon layout also felt like it required the player to know what to do from the start to stand a chance.
So with a better easing in the complexity, UX in the UI in general, I think it could have been really neat! As I started out with it has a great presentation otherwise!
Play-through: