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Oh, you’re really pushed the limits there. I’ll think how to move this panel when too much technologies.

I’m right now in the middle of the next big update, with a lot of balancing (cav archers primarily) and rewriting enemy AI from scratch. This should also fix their late game.

Right now the enemy works based on the weight system, while I want to make it play by the same rules as player. But this might make it easier to beat, what maybe not that bad, as right now average win rate is 30%, and around 20% for the tutorial game.

Thank you for the kind words!