Thanks for playing, I'm glad you liked it! I spent so much time making the assets and polishing the visuals and animations that I barely had a cohesive game when Saturday evening came, so there was not much time left to do a lot of testing and balancing. I ended up lowering the difficulty as I was afraid that combat would feel repetitive, too.
Your comment about movement feeling good is a huge relief, it's rewarding to read that after spending a few months coding a new engine in python. Thanks again!