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Hey there! I checked out your game and jotted some notes down while I played, wanted to share: 

I love the art style of game world, and the intro. I personally think you nailed that. 

- Could the UI buttons on the title screen have a hover effect and sound effect, to give haptic and visual feedback when you hover them not just when you click them? This would help me know that I am within the button's hitbox with my mouse. 
- I think the stats should cap you at 150, like not let another slide move any further to the right if you've already spent 150. 
- The sound design and art is really quite nice! 

- I felt that the introductory sequence with the fog and text lasted a tinge too long. If there's any way you could condense it by 50%, that would feel a bit better. 

- The tavern "shop" interface is where I was like, Oh wow, okay, yeah this game has a LOT of potential. 
- I really appreciate the depth of the story telling and attention detail, in both the delivery and content. 
- At first, when playing through the story, I didn't know that the blinking options were buttons I could press. I wonder if you could make them look more ike buttons maybe. I do appreciate the minimalistic design, though, so it's a tough trade. 

Thank you so much for the feedback, a for hover effect the reason that wasn't implemented was because the game was original made for mobile devices but someone told me to pivot it towards web also for more accessibility so i didn't technically plan for this and just shipped it as it was (along with new bugs that keep appearing in the web version).

Also for the stat capping i'll note it down for future updates along with the introductory sequence and blinking text
Now this is something u might not notice, did you notice the blinking map was actually clickable???