Sounds crazy.
So far I have two "states", EMPTY (allows regular interaction) and HAND (allows punching/slapping), but i have to implement the 3 weapons which are long so they dont fit the character sprite. I have the on/off state for the UI which is triggered by the shift key so you can switch weapons on the run, or so is the idea. I wonder if I could do something like you say with the "show picture" command rather than an event though. I will check home game3 in hopes im getting you right and if im able to replicate something like it. Im a bit hyped after yesterdays progress (the ui and the shift item rotation)