It was a trippy, 4th wall breaking experience. Totally loved the art style. The first half of the game has this red-white color palette which reminded me of Mirror's Edge. Second part is like the dark version of the first level. I was collecting the dragons on the first level then suddenly i saw the connection lost text on the screen and we are teleported to the second level. I'm not sure what happened there. There's probably a story explanation of it but i couldn't beat the game to learn about it. Second level is scary and tense with the monster following you around but i found myself infinitely running in circles and get killed by the stalking monster while looking for the last key, eventually had to drop out at some point.
I love the voiceovers. I think the narrator's voice is Local Minimum. I heard his voice in his streams before :) I really appreciate the voice acting but there's maybee a little too many of those in the game. I'm not a fan of autobattles but they didn't bother me. Choosing loot and inventory is cool, it makes the game feel more like a RPG. I like the visual language of the game for example showing encounters with exclamanation mark, stronger enemies are red exc. mark while the weaker ones are white. So you know what to expect. But those enemies keep respawning after you kill them once and they're gapblocking enemies, i didn't like it so much. Also we keep getting xp and upgrade our skills with those. I randomly clicked on the skills, not knowing what exactly they do. Also what happpens when boredom meter goes entirely full. Is that what triggers the second level?
It's a very cool, original game with nice stylish graphics. I enjoyed experiencing it and i think your game adds great flavor and quallity to the jam. Congrats for your excellent work!