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(+3)

It was a trippy, 4th wall breaking experience. Totally loved the art style. The first half of the game has this red-white color palette which reminded me of Mirror's Edge. Second part is like the dark version of the first level. I was collecting the  dragons on the first level then suddenly i saw the connection lost text on the screen and we are teleported to the second level. I'm not sure what happened there. There's probably a story explanation of it but i couldn't beat the game to learn about it.  Second level is scary and tense with the monster following you around but i found myself infinitely running in circles and get killed by the stalking monster while looking for the last key, eventually had to drop out at some point.

I love the voiceovers. I think the narrator's voice is Local Minimum. I heard his voice in his streams before :) I really appreciate the voice acting but there's maybee a little too many of those in the game. I'm not a fan of autobattles but they didn't bother me. Choosing loot and inventory is cool, it makes the game feel more like a RPG. I like the visual language of the game for example showing encounters with exclamanation mark, stronger enemies are red exc. mark while the weaker ones are white. So you know what to expect. But those enemies keep respawning after you kill them once and they're gapblocking enemies, i didn't like it so much. Also we keep getting xp and upgrade our skills with those. I randomly clicked on the skills, not knowing what exactly they do. Also what happpens when boredom meter goes entirely full. Is that what triggers the second level?

It's a very cool, original game with nice stylish graphics. I enjoyed experiencing it and i think your game adds great flavor and quallity to the jam. Congrats for your excellent work!

(+2)

Glad you liked it and almost got to the end. The thing that triggered you progressing to act II was buying one of the skills (with a bit delay). And I think, as with any clicker, it is a valid strategy to just buy buy stuff as they become available.

The boredom doesn’t have a special event, it scales the amount of xp each click gives. So if you got 2xp per click at 0% boredom, then you get 1xp per click at 50% and always 0xp per click at 100% boredom.

I think the problem with the voice-lines is that you’re thrown into the game and need to know everything at once from start. And we are planning on restructuring that a bit, which should ease up on the pace of them.