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(+1)

Thank you! I love them too, they’re precious. Great job getting all the secrets, and on working out the completely unexplained combat system.

Weirdly, I thought I’d built the system with too strong a focus on offense. I do agree that some kind of split advantage/disadvantage or subtyping to make the decision less straightforward would be nice though.

Thanks for the detailed feedback and playing through to the end!

At first I set them on offense too but I took too much damage. Then I tried setting them on defense. Also I noticed longer combat means more skill triggers.