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(4 edits) (+1)

I see the vision. Let me start by saying that it controls well and is very responsive, which is great.
However, blink, and you miss the preggo content. It took me standing still and slowly shooting the gun to realize that the spawns were growing in size based on how many shots they took until they were too pregnant to move; at first, I thought they were just plopping down upon defeat into a kneeling pose. Keep cooking, and I'm sure that this will spawn (pardon the pun) into a satisfying preggo doom-like.

Pregnancy content: 2/5 (If it weren't for the game description, I wouldn't know what the preggo content was)

Gameplay: 4/5 (Controls are responsive, quick, and easy to pick up)

Creativity: 3/5 (I can appreciate the Doom style)

Jam Theme: 2/5 (the progression happens too quickly, and, again, I needed the game description to grasp the progression)

Overall:  2.75/5 (If you ask me, a few tweaks to the pacing would go far. Such as slowing down how fast the enemies become pregnant and grow. Some visual tweaks could go far too, such as shading and posing (that's not to say the art is bad, as I think it's good).)

(+1)

Hello there and thank you for the feedback.

Over the past 2 weeks I have been working on the game with some creative guidance from the feedback I have received. 

Since your original post Hellspawner has undergone a lot of drastic changes which I hope you'll enjoy. In regards to the original Imp models they have not only received a splash of colour since the original post but they have even undergone a facelift in making the pregnancy belly they sport more pronounced and rotund to the players eye. There has also been another demon added in the form of the Succubus who also gets pretty gravid upon defeat.

I once again thank you for the feedback as it was the kick in the butt I needed to continue development on Hellspawner. :)

That's awesome!
I look forward to seeing the changes!