Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good question! The bonuses and penalties stack for the “basic” attack on the weapon (but not for the MP abilities). For example, Fire does +50% to Life enemies and Death does +50% to Life enemies – This will add a 2x multiplier to attacks against enemies who have life as their defense. It also will make water enemies immune to the basic attack (-100%).

I hope this makes sense.

In this version of the game, I think it makes most sense to simply stack shards on the same weapon as that reduces the cost of MP attacks giving you heavy damage against the appropriate enemies (e.g. 2 different weapons will cover 80% of enemies)