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I like the core gameplay loop in general. The game is pretty innovative as a crawler. I especially like the interactivity with the world and unlocking new tools as you complete missions.

I left the Louvre Museum mission without completing the objective and  game ended with the credits roll. I started again. I completed Office and Building site missions first but Louvre mission didn't get unlocked so i had to quit the game without completing it. I already played the Office mission 3 times at that point. But it's a very fun and creative game, i enjoyed playing it and happy to see your game on this years' jam. I played your games in the last 2 jams too :) Love the scoreboard feature as well. Pretty cool entry, nicely done!

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Thank you!

Nice to have someone playing 3 of my games and remembering them. No jams have been consistent for me except the Dungeon Crawler. I seem to regard this as the most enjoyable of the ones I participated in, so I keep coming back, and I'm loving it.

Glad you liked the scoreboard. First time I've been able to implement it in a jam. Its a bit tricky to get going the first time around, but once you do you can reuse that code for future project with ease. 

I wish I had spent more time in some polish and balancing of the money needed to progress. I did this in the last hours of the game, and just put it at even numbers, which I thought would look good. But I should have made sure it was easy to obtain, but not enough in the office to unlock Louvre directly.

Thank you for playing!

Oh i just realized that the Louvre mission in your game was inspired by the 2025 Louvre heist :D  The crane, the disc cutter to cut glass windows, don't think that all of that can be a coincidence :)  It's a pretty cool reference, i loved that!

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Yeah its inspired. Try checking the google streetview of the place... :P