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(4 edits) (+1)

I like the very charming hand drawn enemy art. It's not made with a digital tool either, old school pencil drawings on paper. It's very stylish and cool. Environments look nice too but resolution looks pretty low. It looks like 800x600 but i might be wrong. Also camera FOV is too low for me. I think camera perspective needs some adjusting. The steps are too small, it felt like we move half the size of a tile or tile size is  1x1 or something like that.  I'm not sure how i feel about the compass but i find it a little jarring. I like to see it on top-center of the screen. 

I played the game on Firefox. I tried 2 times, the game got stuck due to the same bug in both playthroughs. Sometimes when there's only one enemy left it doesn't die even though it has 0 HP and you can't do anything. Also when you exit fullscreen mode in that situation,  the embedded window mode gets completely broken. Game doesn't fit the minimized window and you can't make it fullscreen again. Good thing you uploaded Windows version too, WebGl version isn't too stable.


Btw i like the Zelda style dungeon thing where you're locked in a room until you kill all the enemies. Nice work!

(+1)

Thank you for your feedback :)

I'll make an udpate inspiring from your appreciations.

The freezing's killer screen is a wild while loop that I've fixed days ago, but I must wait the end of the vote to be able to update the project.