Building moonBASIC has been an incredible journey and a massive undertaking. It’s written in Go with a compiler architecture that I’ve meticulously planned from day one. My goal is to create the most powerful, modern BASIC compiler heavily inspired by the legacy of BlitzBasic 3D and DarkBasic, but built for today’s standards.
I really appreciate you taking the time to check it out. I’m fully committed to making this the premier option for modern BASIC game development. Please keep in mind that it’s still a work in progress; while it’s already quite capable, I’m standing by to squash bugs and refine features as we go. I have plenty of other 'goodies' in the pipeline too stay tuned!