Thank you so much for taking the time to give us your detailed thoughts!
We're glad you find the setting interesting to play in. We were hoping to introduce themes we haven't seen much of, but care deeply about. We wanted to explore how colonialism and systematic erasure could be fought back by existing loudly and spreading parts of the declining cultural practices.
As you mentioned, the stats are fluid to the task at hand, and you do indeed have the correct vibe for each of them! In your example, if stealth was the key factor for the Performer making the pamphlets, then they'd roll with Shade, while if they were going for visual or technical precision, especially without tools, they'd roll with Smith, and so on.
We're glad you liked the Stage and Interruption pool mechanic. We really wanted to highlight that the power of the Performers was to, well, perform and gain an audience's trust and attention. Hopefully, that's what comes across in the game!
Thanks again for the detailed feedback, we really appreciate it!