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(1 edit) (+2)

With so many games in this jam about punching fascists (including mine), I appreciate the note of pure joy this book adds. Giving time limits and throwing way more objectives at the players than they can possibly complete in time is punk as hell, and as someone who regularly does live cabaret, absolutely accurate. However, my instincts tell me that the timers could be made a wee bit more forgiving and/or the objectives slightly easier to complete, particularly with the number of negative objectives hanging around.  Transposing equipment into allies does a lot to sell your theme, and I like attaching ally refreshes to a narrative rather than a mechanical requirement. I'm a big fan of jams evolving into advances and Living On the Edge; characters getting more powerful as they take conditions just seems to really vibe well with Havoc. I'm not sure I'm quite on board with the show objective being just one big roll. I get that a lot of the strategizing around the show roll happens in the lead-up, but I feel like it could use one more mechanical wrinkle just to make it feel special. (Can I offer you exploding dice in this trying time?)

I definitely know all of the band members. Jackie's character art reminds me of a young me, so thank you for that.

(+1)

Thanks so much for the feedback! Really glad to hear you resonated with the characters and the overall tone. Everything I make tends to be slightly depressive so this was definitely a deliberate effort to create something more empowering and joyful, I'm glad that came across.

As for the show objective, that's definitely on top of the list of changes I wanna make. I'd love to make the mechanic more evocative of playing music, but I couldn't work it out before the deadline. Stuff for a future update, for sure! (Also, I do love me some exploding dice, so you might be onto something there)

- Rik