Thx for playing and for your kind words! Restarting function is very glitchy, i added a note to description warning players not to use it. "No thief in the party" text is a bug too. It actually recognizes the thief and lockpicking-detecting/disarming traps actually work. I tested that after i submitted the game. Yeah i think one thing i managed to do well is the dungeon atmosphere. I like the warm lighting and the gloomy dungeon ambience. The stylized textures contribute well to the ambience too. I got somewhat close to the atmosphere i wanted for my game.I think good SFX makes half the atmosphere and game feel of a game. It has a very important role for making the game more immersive.
This is my biggest embarassment about the game. I added potions on the last day of the jam and didn't have time to test them out. Also the cooked dishes don't replenish food but it doesn't affect gameplay since nothing happens when food gets to 0. I didn't have time to add the gameplay functionality of food system, it's kind of like a mock up right now. But i like my cooking system. It actually works very well with some very minor bugs.
I am doing a list of bugs and to-be added features list right now. I'll start working on the post-jam version in a couple of days. I'll upload it as soon as the voting ends. As for the movement do you think i should increase both the movement and rotation speed? I need to finetune it by trial&error but do you think i should increase it like 2x? Bcs i want it to be snappy too but i want it to look and feel smooth as well. I both wanted to participate to the jam and also wanted to protoype my ideas for the game i'm planning to fully release. It was a great experience in any case.