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(+1)

Very nice! I had a similar experience with the bugs - small things here and there mostly. Text became "New Text" after I restarted a game, I was told there is no thief in the party when checking for traps on a test but Lupin had 39 health, stairs let me walk in, little stuff like that. Overall I think you've got good bones here. I really like the dungeon itself, it feels immersive and looks and sounds really good. I'm jealous of the water drip sounds, I want them in my game. This is a place I really want to explore. I also love cooking and crafting mechanics so I'm glad you added that.

I couldn't figure out how to heal (I think the potions are bugged) so I wasn't able to get very far after 4 playthroughs. It feels to me like a few tweaks here and there and the whole game would come together, but that's game jams for you. I think with some bug fixing and polish you should be able to re-use the core of this as an engine and hit the ground running next year. I'd also like to revisit this one if you make a post jam release. 

As for movement speed and combat difficulty my thoughts are the same as other people that posted. Lighter and faster so I can see more of the dungeon.

Overall it's good, well done! 

Thx for playing and for your kind words! Restarting function is very glitchy, i added a note to description warning players not to use it. "No thief in the party" text is a bug too. It actually recognizes  the thief and lockpicking-detecting/disarming traps actually work. I tested that after i submitted the game.  Yeah i think one thing i managed to do well is the dungeon atmosphere. I like the warm lighting and the gloomy dungeon ambience. The stylized textures contribute well to the ambience too. I got somewhat close to the atmosphere i wanted for my game.I think good SFX makes half the atmosphere and game feel of a game. It has a very important role for making the game more immersive.

This is my biggest embarassment about the game. I added potions on the last day of the jam and didn't have time to test them out. Also the cooked dishes don't replenish food but it doesn't affect gameplay since nothing happens when food gets to 0. I didn't have time to add the gameplay functionality of food system, it's kind of like a mock up right now. But i like my cooking system. It actually works very well with some very minor bugs. 

I am doing a list of bugs and to-be added features list right now. I'll start working on the post-jam version in a couple of days. I'll upload it as soon as the voting ends. As for the movement do you think i should increase both the movement and rotation speed? I need to finetune it by trial&error but do you think i should increase it like 2x? Bcs i want it to be snappy too but i want it to look and feel smooth as well.  I both wanted to participate to the jam and also wanted to protoype my ideas for the game i'm planning to fully release. It was a great experience in any case.

(+1)

Oh yes, last day functionality always goes this way doesn't it? It's too bad. 9 days is not a lot of time to make a game for sure! I'm excited to see the post-jam version of the game. Regarding the speed of turning or walking I do think making them faster is a good idea. Probably about 2x speed. Although I love instant step so I might be biased towards fast movement.

I'll make sure to give it another go post jam :)