Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So I had blast working things out on the fly. The feel, the routes, and deleving where you don't belong. I am really impressed. Simple mechcanics but so variable. Do you go for a straight shot but risk missing, go for the over shot and trust the slack  give you a big boost before you splat, or pull in the line mid drop and have even more swing to manage even faster. I felt like I was splunking  my what through a Lovecraft story.