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(+1)

Sure thing. If you would credit the assets you used, I could look into it, and maybe even give you further advices on how to use them.

But even if you decide to not continue this one, finishing a playable game for a jam, and implementing all the requirements is already a great achievement. And if you had fun during the development, and learned something along the way, I think that already worth it. I'm a game jam addict, my page is full with games made in less than a month, because that's what makes me tick. But if you have the will to keep going, and continue working on one game, I truly hold that in the highest regard, and I'd happy to help you out with some tips and tricks along the way.

There's a Credits.txt file inside the the zip that lists all the assets used, but to make things quick, these are the assets used:

  • Scifi Pistol Model

Link: https://opengameart.org/content/sci-fi-pistol

  • Robot Model

Link: https://opengameart.org/content/low-poly-robot-golem-with-hand-painted-texture

  • Textures

Link: https://opengameart.org/content/gritty-lowres-scifi-wall-and-floor-textures

  • Internal font used for Map Editor

Link: https://mby.itch.io/dinobyte

Note: A change was made to the bitmap font .png file, where the text color was modified from beige to white. 

  • Sound effects created with JSFXR

Link: https://sfxr.me/

  • Song played in game - "Make Believe".

Link: https://www.loc.gov/item/jukebox-39577/

Note: Public domain music from the Library of Congress (from 1921, more than a 100 years old).

Also I'd love to get more advice on development. How can I contact you? 

My discord us kosinazoltan, feel free to hit me up anytime!