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jotd666, thanks for the v1.2, I only saw this version today and immediately tried it. Thanks for integrating the japanese level-order in the menue as a selectable option, that's very nice. And it also works now, when the user starts the game in the US-level-order, that the floppy-motor and the LED stopps, when the loading-process is finished. Sadly it seems, you forgot to do the same, when the user starts the game in the japanese-order now. Because I tried this out some minutes ago and when the game is started this way, then still the floppy-motor and the LED stays on, after the loading is finished  :-)

And I wanted to ask you one thing, because I have not seriously played the v1.2 so far. Could you combine the advantages of v1.0 and v1.1 in this v1.2, when it comes to the point with these slowdowns? In v1.0 there was big slowdowns in the second level, when the user is on these conveyor-belts. This then was fixed in v1.1, but sadly in this v1.1, in some cases, the first level could be a bit slower, compared to v1.0. I also realized that now, after the user rh70 mentioned this here. Therefore my question, if it was technically possible, to combine the advantages of both older versions, so that the first and also the second level runs good on Amiga500 machines now, in this new v1.2? Or is this not possible at all?

And thanks again for bringing all these cool Arcade classics to the Amiga, because they were always missing from this computer's game selection and I always asked myself why, since the 90's. Now many of them are here, even if not all of them have fullspeed on A500 machines, but at least they have it on A1200 machines. By the way, the first "Dig Dug" game would also be great for porting. And "Mr. Do's Castle" and "Guzzler" would be really great too. I always loved these three games, back in the Arcade.