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I think a really great concept for a game! It was especially satisfying when I realized I could combine </> arrows with ^/v arrows to align with the angle of the path that I was on. I would love a version of this game with procedurally generating paths (although that's easier said than done!)

Procedural paths was something we wanted to try out but I had absolutely no idea how to do that, especially with a time budget. Now that the jam is over, I'm thinking about giving it a shot, as an update.