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(+1)

While I recognize that is is more of a start and sketch upon which a game would have been built, at this time it breaks a host of rules in the jam:

  • There’s no stat that the player actions can influence (think health as the simplest go-to example)
  • We take the concept of a conflict very lightly but there’s no challenge to the player. It doesn’t have to be enemies, but there’s not even a lock-picking mini-game or other adverse situation
  • There seems to be no win or loss conditions

There’s also as far as I see any attempt to follow any of the four themes.

Aside from that the there are some nice looking glass effects and stuff in there.

You do have a bug in your grid where the player is on the edge of the grid in one dimension and in the expected center in the other.

Play-through:

(1 edit)

thank you but I couldn't finish it in time was to busy with other work but thank you for you tipps...

I will finish it after the jam to see how my work can be improved with a team