While I recognize that is is more of a start and sketch upon which a game would have been built, at this time it breaks a host of rules in the jam:
- There’s no stat that the player actions can influence (think health as the simplest go-to example)
- We take the concept of a conflict very lightly but there’s no challenge to the player. It doesn’t have to be enemies, but there’s not even a lock-picking mini-game or other adverse situation
- There seems to be no win or loss conditions
There’s also as far as I see any attempt to follow any of the four themes.
Aside from that the there are some nice looking glass effects and stuff in there.
You do have a bug in your grid where the player is on the edge of the grid in one dimension and in the expected center in the other.
Play-through: