Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! I really enjoyed the game. But i think having boxes were there are no buildings in a city is a bit ugly. 

Also i think some production buildings that use material to make another one should only be making things once a time cycle. This would make it so the player would prioritise only making the raw good in a island and then they would have to ship it to another island that has a ton of production buildings to refine that raw good. But i think not all production buildings should have that time cycle thing to keep the game varied.

Also I think the press should also need wooden barrels because it would tie in nicely with the progression because just after getting planks you get the obelisk which makes it easy to get barrels. Also grape juicy should be like a wine barrel thing.

Also while I was trying to taking one of the pics i found a bug where looms would boost eachother. I think it is a bug because it doesn't say that it should do it in its description, but having a building that would get a boost when next to the same building would be cool

But even in it's current state i really enjoyed it, and you don't have to do anything i said here since this is your game, and you should prioritise your own vision for it.

Anyways im looking forward to updates.

Take care!

Thanks for your feedback, this is very much appreciated!

Do you think it would look better without any box or with a different model like fences in square for instance? I'm afraid it could look very empty with nothing at all and make it more difficult to see instantly if there are empty tiles remaining without opening the city menu. Also, looking ahead, I'm considering adding a few 2x2 and 3x3 spots for the future prestige buildings and end-game wonders, and so I think having the tiles totally empty would not help to see the exact shape of the spots.


Having some production building craft only at the cycle ticks is an interesting idea, I like it! It would indeed add some variety in the way building works, I'm keeping this is mind for when I create more content!


I can add the wooden barrel in the press, this is a nice suggestion. I will tweak the grape juice icon to make it more consistent too.


There was indeed a weird interaction bug with the loom, thanks for noticing and reporting it. It is now fixed. And I'm taking note about a building boosting itself when adjacent to the same, that can be interesting for sure!

Maybe you could make it so some empty tiles have boxes, others have fences, etc... (just make it so not all empty tiles are covered in the same thing)  that would i think fix how visually weird empty towns look. Also all of these things should be a lot smaller than the actual buildings the player already placed so you could easily see which is empty or not.

The size and the lack of variety are a good point, I will try to improve these aspects!