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There are definitely the bones of a good game here, but unfortunately some issues with graphics/mechanics get in the way. It's a shame, because I was beginning to get invested in the story and I was really curious how it would turn out! 
For instance:

  • Pressing an arrow at the start skips the officer's introduction and the whole tutorial (making me very lost on the first playthrough).
  • Next playthrough, I found myself cycling between the kitchen cabinet and the living room drawers looking for pills, and my notes had gone completely blank.
  • On my third playthrough this was fixed, but this time clue 5.A. was in there twice, and the finding the scene behind the couch didn't add anything to my notes.

Update: after a few resets, I made it to the end! I thought it was a very interesting and unique game, and I loved the style and graphics. Honestly, just a bit more playtesting to work out the bugs and it would be fantastic.

(+1)

You're definitely right. This project is our first attempt at game development. After release, we saw problems with the progress indicators. But the game's code is a mess. If we want to improve it, we'd need to rebuild almost everything. We're really grateful for your detailed comment pointing out our mistakes