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(1 edit) (+1)

I think the game started out on a good premiss but I found a parts of the UI quite confusing, and the balancing off. I played to the last / boss system and it took me over an hour to get there and in that final place there were no change in enemy difficulty that I could discern. So the fights had been near trivial, or at least I’ve been using the same strategy over and over since the start and, which meant that unfortunately there was no real progression in the game. The fights did take a while to go through too, if they were faster then it wouldn’t have mattered so much. Or say if I could have voluntarily not cleared the room and started on the terminal and then gotten all mobs at the same time. That could have been something.

Also having a star-map to select the path is a neat idea but that requires two things to become fun to me. 1) That locations are markedly different from each other and 2) That I have some prior information about what they are or what the risk will be. Otherwise it is an illusion of choice rather than an actual choice.

So I think a couple of days of balancing and streamlining at it and then it could be a really nice experience.

Play-through: