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Okay thanks lectronice. What about holding an object? such as a burning torch? or the PC cannot pick up/hold objects that can be held yet? I wanted to do a battery operated torch that the batteries slowly drain, so the player might have to turn it off to save power and use their memory of what they last saw as they navigate tunnels/cave.

I was going to ask about being able to have some global control of lighting of a map too. Lighting plays a big part in games and films to set tone and mood or even as example like Minecraft how you have varying degrees of light, very dark areas and some poor lit areas to very bright areas. I wonder if we will be able to set up lights like some 3d programs like Poser, choosing direction, radius and intensity. I suppose this will come when the new features that is coming to the Godot engine is updated? or some point after.