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Hi,

Hope ye and development of your game are both doing well.

I’m not far in, but it has caught my interest, and I’m looking forward to seeing where it goes.

I had a quick look and haven’t seen anyone mention this, so I thought I’d say.

The voice-over reads the calendar before each piece of dialogue, and the code in the bottom-right corner is read after each snippet of dialogue.

It sorta messes with following along via voice over, especially on auto. I hope this helps.

C:

Interesting. I don't think anyone mentioned it because no one really look into renpy voiceover, but I'll find a way, so it doesn't read those calendar and version texts.

Okay, I've managed to stop if from doing that in the upcoming update, but only the calendar and the text on the right corner so far.