The game looks like a lot of fun. For such a short text, especially with the art and the layout, it's amazing how much you've packed into the game.
If I have a complaint it's that the whole thing is a bit non-specific. The game would benefit from either a single statement or something like prompts and random tables to specify what's going on exactly. I get the overall vibe of what's happening, but it feels like as a GM, I'd want at least pointers that give me something specific. I feel like there's a risk of getting overwhelmed by having too much openness here. Something like a d6 table for clues at each location, or a dossier with a couple of options would be good.