The retrofuturism was implemented well here, a world of macro computers, very cool. Graphicly everything fits well together and I like what you did here with the lockers and how you painted them with a perspective in the sprite. I had a very hard time finding the goals of the objectives. At least put A and B on the mainframe rooms on the map. The presentation was spot on, the manual, the blueprint map, the keyboard interface…great. What I did not like is the movement. The tile size feels to small and you don´t see a bit of the tile you stand on. You are to near to the walls. Improve on the objecives and you have a winner at hand.