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The gameplay and graphics are amazing! I'd like to ask if there will be other elements that our heroes will be able to lust, not just fire? And will there be other types of bandits (e.g., bandits and daddy bandits) nnot only young bandit? It would be amazing if not only our druid woud have love scenes with they. And referring to previous comments, I think each character in our team could have a basic skin (like the ones currently in the demo) and a hairy or not hairy skin. Everyone would find something for themselves. And i love your job!

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Thank you so much for the awesome feedback!!!  There is another different bandit coming!  And yes, we get Nature Elemental, Ice Elemental, Wind Elemental too!

Thank you for your reply. I'm glad to hear it. The game will certainly be even more interesting thanks to them. What about creating two another characters of the light and darkness element? Maybe with a special mission where you first have to defeat other elements and collect their crystals (these crystals could also somehow improve equipment – one crystal per piece of equipment). In the first part of the mission, we would fight the creation of balance (a combination of light and darkness with a unique one, e.g., two penises and a special scene). Then, in another part of the mission, we would have to fight the twins of light and darkness after separating the balance creature (in duels, of course, they would always be together, just like in the scenes). Also, have you considered adding armor and its components (e.g., cloak, chainmail, boots, cockring, harness), of course, to be purchased from the blacksmith? I hope everything I wrote is understandable; English is not my first language.

Wow!  Super creative!  Sounds like the plot to a whole nother game tbh!

The elementals are important to the ultimate enemy Horrath/Dorik storyline, and we do have a 'Dark Elemental' in level 6.

Re:  Armor.  We can't do too many 'skins' in Re'Py (the game engine we use).  So it's not possible to allow players to add armor to the game sprites.  This is 2D art, not 3D Unity or Unreal Engine art that can be easily skinned to players preferences.  Every possible variant has to be manually drawn by our artist, so armor just was not realistic.  We have to limit scope or we'll take 5 years to get this game out and go bankrupt in the process.  

We made up for it with Charms!  That's our compromise, and I hope you outfitted Rodin with the best charms you could afford.  :)  I'll try to get back to you on any replies, but I know you'll be understanding if I don't have enough time.  <3

Thank you, feel free to use this idea. I completely understand, and the current charms are also great.   I Can't wait to see dark elemental and the full game. Thanks for your reply, and I'm keeping my fingers crossed for you.