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Thanks for the feedback! There is some absolute gold in here. 

I really like idea of trying to turn this into GM-less system, maybe throwing in a card deck in place of random patrons.

i absolutely adore your stat suggestions and it makes current ones feel very laclustre! We will definetly try to implement somethiong along those lines. 

I think we kind of forgot to properly explain when new patron and phase mechanics:
Patrons
To some extent, patron timer was rolled into optional doubletime, at start of every round DM would roll a d6 and on 6 new patron would enter, we then considered leaving that to DM and i think it got lost somewhere on the way. 
Phases
Moving between phases would happen when there are no more active patrons which we should have explained in more details.

Most of the game came together in last 3 (extremely late) nights before deadline and with couple of major rule pivots we did a lot of mechanics ended up not being well explained. 

Once again thanks for such a constructive comment,  it will definetly help us shape next version of the game.