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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Cant hook an key card from Bunker Alpha

A topic by SnakeSolid123 created 14 days ago Views: 1,873 Replies: 14
Viewing posts 1 to 9
(1 edit) (+1)

Im just cant hook it, i've tested on other save's. Im doesnt have sandbox, so im cant delete doors and get it. Any ideas how to get the keycard?

EDIT: I've tried a lot metods, like try to press C and get into bunker, chair bug metod and etc, nothing worked.

same here - even tried detonating a fuel canister right beside the keycard (hooked the canister, slotted it in, and then kept chucking it at the stairs), but the keycard didn't even move despite being more or less hit directly when the thing exploded.

I'm having this issue too, cant hook the keycard :(

Apparently it's bugged on this version, Download the old version, i was able to grab the keycard fine in 0.9i, but don't overwrite the current just have 2 votv installed then start a new save on the old version, run and grab some m.r.e inside the log next to the river and sell them then buy the hook and grab the keycard then put it in mailbox. quit old version, start new version and grab keycard from mailbox in your current save. you can download old version from the votv archive.

Cat someone share save with a card maybe?

You have to have Sandbox Mode unlocked.

Aquire the keycard in Sandbox Mode (delete the door, then pick it up), then save the game.

Convert the Sandbox Savegame into a Regular Savegame. (see: https://www.reddit.com/r/Voicesofthevoid/comments/1c52tns/can_i_port_one_of_my_s... ) Load the converted Sandbox Savegame, put the Keycard into the Mailbox, save, then load your regular savegame and the card will be in the Mailbox.

"You have to have Sandbox Mode unlocked." Which I don't have because every time I played I sto psomewhere at day 21-23 

you can load the save from archive.votv.zip/vault/savefiles instead. Just put the keycard into the mail box on the save, pull it out in your original world, then use it. It’s pretty handy

I think you can throw something through the slit to knock the keycard down, triggering the emergency failsafe that will teleport it onto the roof of the bunker

hm, that might work, i've seen someone posted trow an molotov into there to knock it off with blast

I found a solution using a chair.

Take a chair (I used a metal one) and try positioning it so that after installation, it leans toward the door, which will push the character inside.

Are you able to share an image of your setup? I've been struggling with this little hurdle for a bit now, and I'd like to see how others have done it. 

(+1)

I’ll share a silly trick I came up with to make things easier. Place a chair (I used a metal one, too) on top of something near the door (in my case, it was a pot), and after you sit down, turn around and pull on whatever you used to tip the chair forward, easily pushing you through the door.

(+1)

Ohh, I see. You need to tilt it forward just ever so slightly. 


Thank you so so much!

You are appreciated :D